Ozma's Cottage (III)

Ozma's Cottage (III) is the residence of Ozma Goodwitch and her cats Salem and Toto. It is uses an approximation of the Poppy Cottage schematic by planetarymaps on deviantArt.

Generation
Goodwitch houses are procedurally generated with each rebirth. The houses are always identical in colour, shape, and size, though the furniture inside is minimal (usually a table, two chairs, a bed, and basic survival items such as a furnace and crafting table.)

Ozma's Moving
Due to Ozma's quest to find other sentient life, she moves around frequently. However, she dislikes small spaces and the lack of safety that comes with lean-tos or small travelling houses, so she chooses to take apart her home brick by brick and manually reconstruct it in a new area each time she moves. As a result, she sometimes refers to it as the Walking House.

Appearance
Ozma's home is two and a half storeys tall, the bottom being composed of her living room and workroom, and the top being her bedroom and the attic. It is made out of oak, birch, and stone brick. Some accents and furniture built by Ozma are made of crimson or warped wood, but they are not canonically from the Nether and are intended to be interpreted as being painted. Ozma claims to have built much of the furniture.

Ozma's Bedroom
Ozma's bedroom is composed of a desk, two beds separated by pieces of crimson wood, and many bookshelves. It has many windows but the curtains are almost always drawn.

Ozma's Attic
Ozma's attic is composed of a single chair facing towards a non-functional television similar to M43-8R34K's head.

Ozma's Living Room
Ozma's living room is combined to her kitchen, made up of a small table with a flower pot on it, a refrigerator, a larger table with chairs, and a fireplace. The flower pot is described as 'kind of shitty' in Frank. It was crafted by Ozma.

The Furnace Room
The furnace room is made mostly of, unsurprisingly, furnaces. It also has a crafting table and bookshelves balanced on an anvil.

The Lab
Anyone excluding Ozma is banned from her lab, including Salem and Toto. She locks the door constantly. This is partially because she is aware to some degree what she does is magic and cannot be totally justified by science.