The Goodwitch Bloodline

The Goodwitches are a long legacy of women who practice magic in the service of those without.

Ozma the Great and Powerful
Ozma the Great and Powerful was the first of the Goodwitches, born of the pure hope and magic of a child’s wish for the safety and protection of those she knew. Many children say that they wish for peace of kindness, but few children truly understand it or desire it more than material items. Ozma was born of an earnest desire and understanding from a hurt child. Whether that child was Ozma herself or simply created through the child is unknown. The original Ozma, sometimes known as Lurline, was fierce, dedicated, headstrong, and supposedly could do no wrong. There is a theory that this meant she used her power to bend the world to her will, but truly little is know of her beyond the fact that she was a) great b) powerful c) beloved.

Code
Goodwitches are supposed to be the epitome and embodiment of Good, and defeat any form of Wickedness that exists in the world. Some Goodwitches have firmer beliefs in the Good and the Wicked, seeing things more black and white, but others bend the rules or even break them. While there is nobody actually enforcing these rules, they are expected of the Goodwitches inherently and generally expected by their charges as well.

The true code that cannot be broken by the witches themselves is as follows:

Really, the code is just don't be a dick, do your job, and keep it in your pants.
 * Goodwitches cannot commit Wicked behaviour, such as lying, cheating, or stealing. Murder's cool, though, as long as it's done in the name of protection or the betterment of the world at large - which is to say, for the greater Good.
 * A Goodwitch cannot kill a child. Ever. This is not a rule anybody has really gone about testing, though.
 * Goodwitches cannot love as they must keep themselves from bias towards one person as much as possible, 'loving' all of their charges as a mother loves all of her children. It also creates a vulnerability.
 * Goodwitches cannot turn on those they are charged with, and are not allowed to leave post. Not that there's a lot else to do when your existence is surrounded around protecting it.

Magic
All Goodwitches are capable of performing incredible feats of magic and potion creation. They can heal others, summon creatures, change weather, teleport, and do many other things.

Divination
All Goodwitches are capable of divination to some degree using any method, whether it be scrying, astrology,

Healing
Goodwitches naturally heal more quickly than others, though the speed stays at a 1:3 ratio.

Divination
All Goodwitches can predict the future through any divination method of their choice (tasseomancy, astrology, scrying, tarot.) Certain Goodwitches are Seers, who are blessed (or cursed) with prophetic visions or the ability to divine without any specific method.

Constitution
Goodwitches are less prone to falling ill and have stronger immune systems.

Lifespan
As demimmortal beings, Goodwitches can live for exceptionally long periods of time. When killed, Goodwitches will be reborn in a new body.

Relationship to Water
Goodwitches have a sort of 'allergy' to water. If contact is made with it, it causes an acidic burning. Small amounts are only mildly painful and will leave faint scarring, but being in deep water or having full body contact can completely 'melt' a Goodwitch.

Regeneration
After a Goodwitch is killed, a house will be magically generated within a chunk of a settlement. This happens at the instant of her death. It can be anywhere from a megalopolis to a hamlet or village, as long as that place is in need (as determined by the universe or magic or whatever.)  The charge of a Goodwitch can range from a single city to an entire nation. Each Goodwitch is reborn in this house at the physical and mental age of 12 with an innate understanding of her purpose. She has access to all Goodwitch Journals written previously and generally a Goodwitch will read the journal of her previous self before setting out to meet her charges and learn about her environment. Goodwitches reach maturity and stop aging at approximately 20, and can live for undetermined amounts of time as long as her service is required. She will spend the rest of her life serving and protecting her charge until she is killed. Goodwitches are not capable of dying of natural causes other than complications from illness.

With the severance of the 41st Goodwitch, Ozma of Nowhere is reborn at 12 in a partially regenerated house with no sign of sapient life for hundreds of chunks. She has no memory of her past, and exists as a child exploring the world entirely on her own in complete solitude.

Death Rules
Even magic has its limits. While Goodwitches are demimmortal and have long lifespans, they are still capable of dying. The Goodwitches can heal, but wounds will kill them the same as any human. There are rules to regeneration, though.

In order for a Goodwitch to regenerate, she must be


 * killed by someone she is not intended to be protecting

and that's it. It's once again, not very hard.

If a Goodwitch is killed by someone she is protecting, it shakes the magic Ozma the Great and Powerful created due to her inherent belief in Good. She did not expect betrayal, accidental or on purpose, and magic has a tendency to be a kind of monkey's-paw if you don't write all of the rules down. Because of the monkey's-paw hokey-pokey go of it, when this happens, things go sideways.

The Death of Selene Goodwitch
Selene Goodwitch is murdered on accident by Katzen during friendly fire, triggering a glitch or hiccup in the legacy. The bloodline doesn't immediately regenerate, seeming to lag or glitch in some way after the purpose was lost. After a decade of no Goodwitches existing at all, something previously thought impossible as they are a magic so deep, so real, so strong and so ancient that it cannot be destroyed - let alone by a single Avian child soldier from Ferplume. The few who remember the Goodwitches as time passes begin to resent their absence.

The Regeneration of Ozma Goodwitch
Ozma Goodwitch woke up with her two cats in a very run down, rotting shed in a swamp. It was filled with books in languages she couldn’t read and potion making materials of all sorts.

Ozma, disliking her shitty house and the swamp, made off to another area and built her own home manually. She created an apothecary and labeled herself as a scientist, unaware of her magical origins and denying any evidence of it.

Ozma the Great and Powerful
See 'Conception'.

Wendy of Wishes
It is written by Athena the Wise that the people Lurline protected feared her safety due to the magnitude of her power. Athena claims that she cast a spell creating the Goodwitch bloodline so she could in some way live forever and protect all the people of every land, letting the magic of the universe take her where she would be needed most. When the original Ozma died of causes not recorded, Wendy came. She was also very much beloved and supposedly was capable of granting wishes to good children and taming the ill tempered. Wendy was known for her childlike optimism, but she remained remarkably even handed in her duties. Several stories about her have become tales told to the young as fables or moral lessons.

Athena the Wise
Athena the Wise was the first of the legacy to keep a Goodwitch journal. She was known to be very protective of all, but also a learnéd teacher in many fields. She studied mostly histories and genetics beyond the typical magic, as well as philosophy.

Jane the Gallant
Jane was a headstrong young woman with a penchant for playing and roughhousing, loved by young boys especially for being someone they could both play with and express their feelings to. Jane taught emotional vulnerability up until her death. She rarely used magic alone, instead using her skill to enchant weaponry and take out those with dark intentions in hand-to-hand combat. She is the only Goodwitch to kill herself, which she did to prevent her mind being corrupted by an illager. Her timing was careful so she would die only after corruption, preserving the bloodline.

Aya of Night
Aya of Night was little seen but often heard, known to be maternal and take care of fussy children at night. Her diaries tell mostly of dreams she had and it is likely she had some sort of power over them. While not a true Oracle or Seer, she predicted events using astrology. She is said to have had many suitors but taken no lovers.

Guinevere the Vicious (or Victorious)
Guinevere the Vicious was named so for good reason. One of the only Goodwitches known to take an directly offensive stance, Guinevere led the front lines during major conflict. She guarded the city of Stonefast during a great war, fighting and winning many battles alone in the spirit of her people. While she was an angry woman, she was soft for others of the fairer sex and wrote often of her attraction to them. Despite her title, most literature on her notes that she was well versed in medical magic and did a significant amount of healing as well as fighting. She was killed in action.

Hope Herself
Hope Herself brought about her namesake during wartime, filling many roles and archetypes over her time as a Goodwitch. She was a Seer, of which there were not many ( even through the Goodwitch bloodline) and brought good news to her people. Some attribute certain paintings to her, claiming her an artist. The second of two witches to die in a full scale wartime battle, she brought great beauty to the world and was known for her generosity. The war would not have been won without Hope Goodwitch, and her death fueled those involved to carry on.

Rana the Simple
Coming after the violent era of Guinevere and the endurance of Hope’s, Rana lived in an age of calm, rediscovery, and rebuilding. She was also known to be creative, though childlike in nature when drawing. She spent most of her time with youth not unlike many Goodwitches, as they are made to protect and young people are vulnerable and a bit stupid. Rana herself was also both of these things. She notes in her journal that she likes summer and sports. She was the first Goodwitch to write about being transgender. While described as simple, without her it is unlikely high spirits would have been kept by her charges and according to Aya's foresight, there could have been more conflict. She is also the only Goodwitch ever able to swim, as she lacked an allergy to water.

Cymbeline the Philosopher
During a postwar renaissance, Cymbeline flourished. Similarly to Athena, they studied philosophy, but also medicine and genetics. They wrote about being gender non-conforming, claiming to feel similarly but differently than Rana. This established the Goodwitches further as individual people separate from each other.

Em the Wise
Em was known to be very maternal and pure, though her life was short. She was the first of the Goodwitches to die of an illness, and documented her experiences about death as a demimmortal being. Em was cared for by her charges, also making her the only Goodwitch to be cared for by her people. A gentle and maternal type, Em cared for the children of a post-raid village until they reached adulthood at which point she passed.

Miranda the Fair
An example of pure justice, Miranda was a very moral woman and was a governor to some degree of her charge. Her journals are considered incredibly boring by any future Goodwitch who mentions them, and the city she managed was supposedly not the biggest fan of her.

Judy the Innocent
Judy, like Wendy and Rana, was childlike and popular with young people. She was a storyteller and did not find magic to be something that was “special,” frequently using it to entertain and not taking it very seriously. She was known to sing. Her death was a tragedy, shot through the heart by a skeleton when saving a boy.

Glinda the Good
Glinda the Good is heralded as one of the most important Goodwitches ever to live. She was kind, studious, caring, creative, and dedicated. She was one of the longest lived Goodwitches and her journals are some of the most useful. While she protected her charges, she was also worldly, often travelling for short periods and blessing fishermen.

This is not, of course, without disagreement. Anybody known as 'the Good' is bound to be considered 'the Wicked' by another.

Winry the Watchful
Winry’s regeneration came midway through a period on the brink of war. She tread lightly and ended up preventing said fight, also earning her the title of the Charismatic. She wrote of a dislike for children, the only Goodwitch to do so.

Imogen the Intuitive
Goodwitches are by no means banned or excluded from exploring the sciences and Imogen dedicated a great amount of her life to knowledge and learning, specifically applying herself to redstone and creating methods of sustainable living and transportation without magic. She is also said to have established a university within her charge.

Grace Herself
Grace came in a period of peace and beauty after Imogen’s development and reaped what Imogen had sown in an artistic era. She cultivated and protected the growth of the arts in her time. She did, however, protect her charges from violence, and was heavily feared by pillagers for the grace with which she battled and managed weapons — not to mention that she played dirty.

Ida the Knowledgeable
While many Goodwitches are considered intelligent, there were none like Ida. She was the only Goodwitch to ever be charged with protecting a nomadic people and thus learned a great deal while traveling. While she specialized in magical studies, she also created small useful inventions.

May the Virtuous
While many Goodwitches display virtuous traits, May displayed all of them. Generous, honest, loyal, humble, and dedicated, May set the perfect example of what one should be. She did fuck a lot, though.

Bianca the Composed
Bianca, strong but aware of herself, never once said a word she didn’t mean. You might consider that honest, but Bianca was very deliberate in everything she did. Despite her strength, she wouldn’t hurt a fly … unless it was hurting you.

Constance the Selfless
Everything Constance did was done for others. She would provide simple services or pleasures to others, not necessarily from a generous perspective but just because she could. Whether it was helping you with something difficult or holding a door, Constance was always there to assist.

Aubrey
The shortest lived of any of member of the legacy, Aubrey lived a single year and did nothing of consequence before being blown up by a creeper. Goodwitches are not immune to the perils of the world, and middle schoolers are stupid.

Artemis the Clever
In contrast to Aubrey, Artemis was the second longest lived of the Goodwitches, and managed to survive both a war and a famine while keeping her charges alive. She is revered as one of the most intelligent and strong Goodwitches, and her seven journals have been useful to her 19 descendants. She was cunning as hell and easily snuck around.

Daisy the Daring
Despite her name, Daisy was anything but a fragile flower. Like Guinevere before her, she was hard as nails and willing to scrap, though she never lay a hand on an innocent person or started a fight that couldn’t be solved another way. Unlike other Goodwitches, she enjoyed Miranda’s journals and had a very strict code of honour she followed. She believed that the only thing you could truly control was your reaction and carried that with her for the duration of her life.

Lydia the Humourous
Lydia was less of a protector and more someone who brought cheer. She was talented with instruments and a fine entertainer. She enjoyed the company of the elderly and attempted to bring joy to those nearing the end of their lives.

Hazel the Wise
Perhaps the knowledge Lydia gained from the elders she worked with carried to Hazel, who always seemed to have an answer to everything. While she was not especially kind or friendly, she was by no means rude or unkind and was always willing to advise. She was a talented researcher, and died when tasting a potion she had made.

Ophelia of the Lost
Ophelia was somewhat solemn when alone, but around the young she was anything but. She often took in wayward children or those who had gotten lost, becoming a genuine mother. She was said to never give up on anyone, until her last breath.

Juliet the Beloved
Juliet fucking slapped. Everybody loved Juliet. She seemed to have all of the best elements of every witch before her, excluding her seeming lack of actual care for her charges. She was free spirited and despite being well liked, she shirked her duty and was terrible at her job.

Antigone the Gifted
In the way Juliet had all the best traits of past Goodwitches, Antigone had all the knowledge. She was studious and well-read, and wrote the most journals out of all in the bloodline (16.) Antigone was a scientist, philosopher, and creative. While her life was very short, her knowledge stopped drought within the town of her charge as well as greatly increased industrial development.

Margaret of Psyche
Named for the goddess of soul, Margaret was predominately known for the care and tactics she used to help those who could not help themselves. She was yet another generous woman in the legacy, and was known to possess very little and refuse gifts.

Beatrice the Romantic
Goodwitches are not supposed to love, as that would create preferential treatment, but Beatrice did nonetheless. She took many lovers over her life before eventually being killed while lying with the enemy of her charge.

Portia the Damned
Peradventure Portia's punishment was brought by Beatrice's behaviour by base, but her magic was thin and her charges small and weak. Her health as well, as she fell ill. Her significance ended when she overexerted what little power she had to create a protective wall around the city she cared for. Despite her hard work, she was disowned and damned, disliked by her people and nearly scrubbed from scribe's scrolls.

Octavia the Skilful
Perhaps as a gift following Portia's hex, Octavia seemed to come in the world with a full set. Everything she did seemed to come naturally and perfectly to her, and she imparted her knowledge on others so they would be able to do the same. She built a great deal and any structure created by her lasted far past her generation and the one after that.

Viola the Dutiful
Goodwitches do not generally abandon their posts, especially for long periods of time, but Viola served her people in every way possible while being the purest example of 'Good' she could be. Stories of her banishing Wickedness and curing people of sin became a part of certain religious texts.

Florence the Healer
Florence was another studious witch who documented much about medicine. She wrote 15 journals, the second most amount after Antigone the Gifted. She practiced medicine in a hospital built by Octavia.

Cybil the Daring
There are many Goodwitches who have been considered courageous, but Cybil was always one to venture into new territory. She greatly aided her charge's government in expanding trade and making connections with other places, creating long-standing alliances between nations.

[[File:Juniper 16x16.png]] Juniper the Wandering
Juniper's existence was odd, in that she would migrate. The universe guided her from place to place, taking on new charges and setting them up for success before setting off again. Supposedly she was looking for someone and begged the universe to give her a way to find them, and this was how her wish was granted.

Circe the Silent
Circe was the first of the only two Seers in the Goodwitch bloodline to this point. Similar to Bianca, she spoke only when necessary. However, when she did speak, it was often ominous. She lied to the enemy of her charges, scaring them into submission. As Goodwitches are supposed to be 'Good' and lying is 'Wicked,' she is not respected in the same way as the other witches.

Esther the Plentiful
Esther was adept with magic, perhaps one of the most powerful Goodwitches. She brought about rain and sun for plentiful harvests and healed the sick using Florence's methods.

16x16 Desdemona.png Desdemona of the Forest
A playful and sprightly young woman, Desdemona was high-spirited and popular with those very young. She taught useful skills to most from cooking to self-defence, but was a known pacifist.

[[File:Maru 16x16.png]] Maru of Sight
Maru was a talented Oracle and Seer, and foretold of a war. She kept this mostly to herself, though, as she did not want to alter the course of fate to extremes. She left notes for the next witch, though, helping Selene predict difficult times.

[[File:Selene face.png]] Selene the Stalwart
Selene was generally maternal and empathetic, having the innate desire of a Goodwitch to protect and help others. As her title implies, she was also headstrong and brave. She worked alongside Katzen during wartime, and contributed predominately to front line work and morale boosting. She was particularly intelligent and capable of planning on the fly.

[[File:Ozma 16x16.png]] Ozma Goodwitch
Ozma is a member of the main cast and the current Goodwitch. She acts as a healer and chemist, denying the fact that her experiments often have magical elements to them and protesting any who say she is a witch. She does not know she is a Goodwitch.